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Armies of exigo save location6/24/2023 ![]() In addition to the been-there, done-that flavor, controlling a large army is extremely difficult. To see the alien Harvester unit—which looks like a giant crawfish—mine gems and gold and chop wood just like a peasant makes no sense whatsoever. While each race is different in terms of unit make-up, each gathers resources the exact same way. The Empire fields 15 different units, from basic grunt infantry to slick looking Valkyrie and Steambirds. There are three races in the game, the Empire (Humans and Elves), the Beast (Trolls, Goblins, Beastmen), and The Fallen (alien hive mind things), and each has a sizable army. It’s a nifty addition implemented very well. It’s simple to switch back and forth between the two levels, and you are given two mini-maps in order to track what’s going on above and below ground. ![]() The tunnels can be an effective way to outflank an unsuspecting opponent, and underground levels are important in multiplayer. The one hook is the ability to fight above and below ground, in tunnels and dungeons, as in Heroes of Might and Magic III. While it does sport some gorgeous graphics and some pretty cool physics that allows bodies to bounce off the ground when splattered by a troll, for the most part this is the fantasy real-time strategy game you’ve played a hundred times over. If all of this sounds staggeringly familiar, it should, as Armies of Exigo follows the template of dozens upon dozens of real-time strategy games that have preceded it. You also build farms, and you need a lot of them in order to build a lot of units. Units also earn experience when they kill enemy units, granting them another point in their attack or defensive value. There’s also mages and witches tossed in for good measure, which adds the always-needed magical effects. You also spend resources on unit upgrades. This income is then used to build military units or structures. You build peasants, who in turn collect resources. It looks good, has decent multiplayer, and nice gameplay. Your economy and "tech flow" will be better if you play without these constraints.There’s nothing terribly wrong with Armies of Exigo. The "normal" empire builds are focused mostly on getting things up in time for this and that threat. What is especially important is to adjust your build when you see a FE. I will tell you that you should be happy whenever you see fallen fast expand because fallen gives up a lot of advantage when doing it. But you should consider this "answer" to be unreliable since it automatically fails to all 1 base plays. If you have a crystal ball and know preemtively that fallen will FE, a FE of your own works well. You are usually locked into a swordsman pressure strategy. The threats posed by fallen 1 base plays (which are stronger and more likely) greatly limits how you can play. The matchup is mostly fair.ĮvF is a harder game to play. If the fallen player gets a far superior economy or makes a sufficient amount of avengers, the game is lost. Beast needs to augment his army with witches (for bloodlust and drop) and warlocks (for the poison cloud) and keep pressuring and defending. On larger maps beast should fast expand too. The BvF standard play is to get critical mass goblins before fallen can mount its first serious attack. The most relevant factors that play in is where the expansion is placed and how far away the bases are. Your question pretty much depends on what map you are on (naturally). I'll try to answer from what I remember at my skill level. What all works against a bug fast expo? With human and beast. The only thing I could find that 'worked' was a 1 base boomerang goblin timing (beast race). I didn't speak their language so I couldn't even ask for advise. When I played this, most people (out of a very small pool of players) were playing the bug race and they'd fast expo, and I could never figure out how to punish it or even take my own expo safely.
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